Amusement Park Mathematics in Teacher
Education, O13/G03
-
Ann-Marie Pendrill, Department of Physics, Ann-Marie.Pendrill@physics.gu.se
- Lisbeth Lindberg, IPD,
- Thomas Weibull Dept. of Mathematics,
Göteborg University, Göteborg, SWEDEN
ABSTRACT
In this project, mathematics student teachers were given the opportunity make use of Scandinavia's largest
amusement park, Liseberg, for mathematics learning. Initially, students interacted with a large number of school
classes visiting the park. Later in the project, the park was used an
environment for creating assessment problems for
the students' school classes where Liseberg is a shared previous experience. The authenticity of the task, both
involving the application of mathematics, and in the interaction with
pupils and teachers, was found to inspire the
students to creativitiy, but also to study the school curriculum, to use
computers as a support, and to investigate
mathematics in new situations.
Keywords: Mathematics Education, Preservice Teacher Education,
Assessment, Informal Learning, Cooperative Learning
1. Introduction
1A. Rationale for change
The new teacher education (Utbildningsdepartementet, 2000)
prescribes subject studies in situations outside the university
classroom, typically in schools. This so-called "VFU", amounts to 25%
of the initial subject studies. The VFU has
the potential to deepen students' learning of the subject by exposing them to children's curiosity, thereby providing
motivation for the students' own learning in a situation where they have easy access to specialists. The interpretation
of the VFU intentions vary between different teacher educations, as well as the possibilities to integrate it into the
subject. To fulfil the ambitious intention of the VFU as a fruitful component in subject learning is a serious
challenge for all teacher educations.
This project addresses the VFU in mathematics studies and demonstrate how e.g. an amusement park, such as
Liseberg, can be used as an extramural learning environment. Mathematics is important as a common first subject
("direction") studied by student teachers. Many of the students have
then continued on to physics or science studies, whereas others have
chosen to include, e.g., languages or sports in their teaching degree.
Extramural experiences are known to play an important role for learning
and motivation of children (Woolnough,
1994). However, the outcome of a visit depends on the extent to which it
is integrated with work in school.
Teachers need preparation to ensure that activities outside school
contribute to the intended learning. Including study
visits during the initial teacher training will leave future teachers better prepared to use various possible external
activities.
An amusement park provides an abundance of examples of mathematics and
physics, although these are usually unnoticed by
thrill-seeking visitors. The aim of this project was to develop,
together with students, mathematics activites
in extramural settings, in
particular in the Liseberg amusement park. Many school classes from
around the country visit Liseberg. We include
amusement park activities for future teachers. This may help them to use
future school journeys to Liseberg also for
mathematics studies and is one way to prepare students for a richer
repertoire of teaching activities.
An important aim of the project was to develop an inspiring
platform where students can learn from the
interaction with real school classes, and where the authenticity of the
situation provides additional motivation, and
contributes to internalization of the requirement on student assignments.
1B. Review of relevant literature
This project brings together a number of fields, including learning in
informal settings. Whereas some areas are well
studied, the context where student teachers assist children in informal settings, as part of their pre-service subject
studies, seems unexplored: The subject "VFU" - subject learning in school
for student teachers
- is not yet well established. However, one of the
participants in previous project (030/G02), Pernilla Nilsson, is now a PhD student in the national graduate school in
Sciences and Technology Education, FoNTD, studying both learning of young children and student teacher's
reflection on their own learning experiences (Nilsson et al, 2004, Nilsson 2005a, b).
Learing in informal settings
The amusement park, as an informal setting for learning, has much in common with science centers, where the
literature, discusses the "Liseberg-effect" (Axelsson, 1997), i.e., that the children run around, having fun, and
making sure they don't miss anytning. Thus, in both situation the pupils are easily distracted from learning, unless
they are mentally prepared for the visit. This aspect is even more present in an amusement park than in a
science center. The importance of preparation and follow-up for the learning outcome is documented e.g. by Rennie
and McClafferty (1996). That this is often lacking has been observed in
that and other studies (e.g. Kofod and
Sørensen, 2002). That learning, can, indeed, take place in connection
with an amusement park activity is documented e.g. by Bagge and Pendrill
(2002) and Nilsson et al (2005).
Learning in informal setting is in focus for the NSF-supported "Center
for Informal Learning and Schools" (CILS, 2006).
Mathematics in Amusement Parks and in Roller Coaster Design
Amusement park rides obviously involves motion, velocity and
acceleration. The buildings, rides and park offer many different
mathematical shapes: A number of investigations, suitable for amusement
parks are presented e.g. by Bakken (2006), Coaster Quest (2006), The
Mathematical Association of New South Wales (MANSW, 2006) and the
project Slagkraft (2006).
During 2005, a new roller coaster, Kanonen, at Liseberg, which includes a loop, provided motivation to study
more difficult mathematics. In order to provide safe riding experiences, with continuous higher derivatives of the
velocity, a roller coaster loop is not purely circular, but has a smoothly changing radius of curvature. The loop shape
in Kanonen is called a "clothoid", also known as a Cornu or Euler spiral, and invites the study of more advanced
mathematics. It was introduced in amusement rides by the roller coaster
designer Werner Stengel (Schutzmansky, 2001, Pendrill 2005), who was
awarded an honorary doctorate at Göteborg university in 2005.
More advanced mathematical applications can also be introduced by using
motion tracker measurements in a roller coaster, which provides data for
acceleration and rotation around three axes (Pendrill and
Rödjegård, 2005).
1C. Questions
The initial questions of this project focused on student and pupil learning in connection with joint extramural
experiences.
- Is it possible to combine student and pupil's mathematics learning?
- To what extent is students' curiosity awakened?
- What would be required to make students prepared to take on a teacher role?
- Can the use of a class visit to an amusement park be used as a pedagogical resources within teacher
educations also at other universities by other teacher educators?
The later part of the project focused more on the students' development of assessment skills and experience, raising
additional questions:
- Is it possible to use pupil assessment as a student assignment already during the earlier parts of a teacher
education?
- What qualities of student understanding of mathematics, as well as of mathematics education, can be
developed through this type of assignment?
1D. Importance of the project
Mathematics is often viewed as a difficult subject, creating
considerable anxiety among learners (e.g. Tobias, 1987, Ashcraft and
Kirk, 2001). It has been found that much of today's mathematics
education in Swedish schools consists of pupil's individual text-book
based problem-solving (Skolverket, 2003).
On the other hand, children are often curious about many aspects of the world around them. By bringing
teacher students in contact with children's curiosity, we hope to inspire students to look beyond "Why do we need to
know this? - It's not in the curriculum". This project also aims to help both children and student teachers develop a
deeper understanding on mathematics by applications to new contexts, which invite observations, estimations,
creativity and discussions.
Assessment of learner's knowledge and understanding is a complex ability, that takes a long time to develop. It
benefits from discussions with colleagues and with teachers more experienced in the area. A focus on assessment in
a course which involve teachers from different academic cultures, can make more explicit the different principles
and traditions in examination and lead to a discussion among teachers about how examination affects learning
outcomes.
2 Method
This project was run in collaboration between three departments and a number of schools, teachers, pupils and
students. The students had to look for mathematics that is in line with a particular age group. The
student teachers were given the opportunity to interact with school children visiting Scandinavia's largest
amusement park, Liseberg. This gave them an opportunity to observe many teachers interacting with their classes
and to reflect on the experience. The students had to prepare tasks in the subjects that would be relevant for the
group of pupils and as authentic as possible. After the visit the student could immediately evaluate their own tasks
and reflect upon how the pupils discuss mathematics in an extramural activity.
In the second part of the project, students visited the amusement park on their own, creating mathematics tasks for
their classes, preparing assessment schemes and trying them in their own
classes, as discussed in more detail below.
2A. Students
The students in this project studied mathematics as part of their teacher education. At Göteborg university, this
education, in general, starts with one semester of more general courses, including education and interdisciplinary
courses. For some students, it was the second and third semester in their education, whereas other had taken other
subject before mathematics.
2B. Innovation
The project involves a number of innovations, both concerning the way to study mathematics and in the way
students are given possibilities to interact with pupils and their teachers.
An essential part of learning a concept is to develop different ways of experiencing it. A deep understanding requires
many different representations of the concept and links to different representations, as well as to other contexts.
Often, school mathematics is far removed from real world experiences, and also from mathematics as a discipline.
As an introduction to the project, students were given some examples of possible math tasks and reminded of some
of the steering documents' goals for mathematics (Skolverket 1994, 2000).
Throughout the project, we have tried ways to enhance the interaction
between students and school as a way to enhance students' and pupils'
understanding of math, by using authentic examples from shared experiences.
| Figure 1
Geometry in the amusement park: Polygon flower box at Liseberg and a half-circular window, divided into
several panes. |
|

Figure 2: The classical Teacup ride with an example of a
calculated track.
Mathematics in an amusement park
Triangles, squares, circles, angles, vectors, probabilities, and derivatives, parabolas, catenaries, splines and
clothoides. An amusement park is filled by mathematics of all levels of difficulties, although most visitors don't
think about this aspect. We found that it was important to provide students with a examples to initiate their
creativity, and provide also a few examples here to help the reader see the possibilities.
The flower boxes as in Figure 1 have the shape of a regular polygon. How many corners does it have? How large is
the angle between the sides? How long is each side for the largest box? How long is the distance across? Between
two sides/ two corners? (Before the visit you can draw a similar polygon and measure in your picture.) On one side
of the house you will find a half-circle shaped window. How many glass
panes does it have? What fraction of the area is
covered by the different panes?
Older pupils can study what is happening if two counter-directed circular motions with different radius and times of
revolutions are combined, as in the classical Teacup ride (Figure
2). How does the relation between the periods
of the two motions affect the shape of the track? In what position is
the speed the highest? Where is the acceleration the largest?
The tracks can be investigated with paper and pen, with Excel or
matlab, as well as though observations in the park.
Student involvement.
During 2005, the students first had an introduction, which included
examples of amusement park problems, and introduction to the structure
of the national tests in mathematics. Their assignment was to construct
one short problem and a larger problem, which would allow assessment of
various aspects of mathematical knowledge. They should also write
grading instructions and provide a matrix for assessment of the larger
problem. During a seminar in groups of 8-10 students, they presented
their problems, and discussed the formulation and the assessment
instructions.
For the second term, groups of 3-4 students were formed, according to
the age of the school classes where they had their VFU. Each group
selected and refined one of the problems from the first term, and then
all tested the problems in their own classes and graded their pupil's
solutions. They then compared the solutions by the pupils,
discussed their grading, and revised the
assessment instructions. At the end of the project, every student
discussed their task with 3-4 students having done different problems,
giving each other feedback. They then returned to their initial group,
comparing notes and writing a reflection on the response. They also
wrote a longer individual reflection on the whole process.
An important part of all seminars was to discuss the project itself,
including difficulties, and possible improvements.
2C. Procedures
In May 2004, the students participated in a science day at Liseberg. Before the day, they had been given an
introduction to the possibilities in an amusement park, and assigned one ride where they would spend one hour, with
a chance to discuss with visiting school classes. During the rest of the time, their task was to go around the park and
look for mathematics and possible problems.
For their next term, they were required to construct mathematics
problems for their classes and then try them out. During the seminar at
the end of the project, we agreed that it would be useful to let
problem construction and assessment span both terms, and be initiated
already in the spring. This is then the method adopted, as discussed above.
Workshops and networking
During August 2004, teachers and teacher educators from different schools and departments met for two days,
sharing ideas and experiences, and making plans for future development. The idea to focus on assessment arose
during this workshop.
Throughout the project, the students VFU supervisors have met with the university teachers, discussing the goals of
the VFU, as well as aspects of this project.
The project was discussed at regional and national conferences,
"Matematikbiennetten" in Göteborg (Jan 2005), The Development
Conference for Higher Education in Karlstad (Nov 2005,
http://hgur.hsv.se/utvecklingskonferensen/), and the Mathematics
Biennial in Malmö (Jan 2006, http://www.mah.se/matematikbiennalen/).
In October 2005, Roller Coaster Designer Werner Stengel was awarded an honorary doctorate at Göteborg
university. During his visit, he gave an open lecture, followed by a small workshop with teachers, students, teacher
educators and administrators.
During March 2006, students, teachers and mathematics and physics faculty were invited for an "aftermath"
workshop in the new Mathematics building at Göteborg university. During this workshop, the results of this project
were presented as an introduction to discussion. The participants were distributed on 6 tables, each with 3 school
teachers, 1 student and 2 faculty members. It was generally agreed that this type of workshop should be continued,
2-3 times per semester, preferrably on different days of the week.
In addition, AMP has visited upper secondary schools in Halmstad,
Skövde and Göteborg to discuss amusement park applications in mathematics.
3. Results
3A. Student Teachers in the amusement park
Since 2002, we have been able to visit Liseberg with first-year teacher student who will major in
mathematics. During 2004, the students visited Liseberg at the same time as pupils from different schools and school years did
physics experiments in the attractions. The students had the possibilities to work with genuine questions from the
pupils and have discussions with the pupils at and in the attractions.
The aim for our students were to identify what mathematics the pupils need to master before the visit and what
they can be able to work with after the visit.
The students identified tasks with among other things geometric concepts, to measure angles, length and time,
and to use body measures to estimate heights and lengths. Generally it was possible to discuss different methods and
accuracy of measuring with the pupils. The experiences from this visit were followed up in a seminar with the
students and us.
In order for this visit to work well it is important to work with the attractions from a perspective of mathematics
targeting each school year. The visit can be used to see mathematics out of the classroom. This was an important
goal for the development of the project during the academic year 2004-2005, as discussed below.
3B. Students' construction of exam problems
During 2005, students were asked to construct exam problems suitable for their school classes, to discuss them with
their supervisors before testing the problems on a group of pupils. Students are also asked to provide solutions, as
well as a grading guide for pupil solutions.
The task required students to analyse the curriculum requirements for different school years, and how they could
construct problem to test various abilities. They also had to reflect on whether the problems were best suited for
individual written solutions or for small-group discussions.
The response to the problems was often positive, from teachers, as well as from pupils, although a few of the
students' supervisors commented that they, themselves, relied exclusively on ready-made tests, provided by the
authors of the textbook.
Many students noted that the authenticity of the tasks provided extra incentive for the pupils to get involved. Still,
a number of students used clearly unrealistic data. One of the students claimed that seats in a ride were 5 foot wide -
with the intention to see if the pupils would note that this was a bit extravagant - and found that only one pupil in the
class complained. We conclude that students, as well as pupils and often teachers, are too used to problems where
the only interest in the result is a comparison with the answer in the end of the book. In real life, the ability to assess
if a result is reasonable is important and sometimes lifesaving.
Many students discovered that the formulation of a problem sometimes demands
more knowledge and work than solving the problem. The situation may need to be adapted and the problem given must
be solvable. In some cases students backed off from problem ideas, because the formulation seemed to raise too
large difficulties - and assumed that then also the solution would be too difficult for the pupils. The result was
sometimes that the final problems were relatively trivial.
The authenticity of this student task involved not only the mathematics, but also the fact that the problems were
discussed with active teachers and tried on real pupils. The work encouraged students' reflections over and
investigations of their pupils level of mathematics skills. The motivations increased to study and interpret the
steering documents. The task also opened for creativity.
3C. Problems constructed by students
As a preparation for the students' work, they were given a sheet with a few examples, as well as web-link to the
Slagkraft WWW-page (Slagkraft, 2005). Many of the problems constructed
were minor variations of these, whereas
other showed considerable creativity.
A large fraction (more than 85%) of the student problems could be classified
into five categories. Nearly a quarter of the problems related to distance travelled during a ride, or average speed.
About 20% of the problems related to time in que and capacities of a particular ride - which are clearly questions
that a visitor would reflect on. Other popular problem types involved comparisons between the costs for various
types of ride tickets and annual passes, geometrical questions, such as the circumference or area of circles, triangles
or squares, and finally questions of probabilities to win on the various wheels-of-fortune.
Some of the problems could be described as small variations of problems given on some of the web-pages
assigned in the beginning of the project, but often they were adapted to
the local school situation. An example was
for the pupils to work out how many tours with the Balder roller coaster would be required to travel the same
distance as the bus from their school to Liseberg, or how many turns the Ferris wheel would have to make in order
to make it to their school.
One student assigned an open-ended problem discussing how many people you should expect to carry around the
large chocolate box, which is the top prize for one of the wheels of fortune. The question to be answered was if there
could be ground for a suspicion that the park would send out fake winners walking around the park.
3D. Problems avoided
The variation of possible mathematics task in an amusement park is considerably greater than indicated by the
students' choices. Problems involving acceleration were avoided in most cases, possibly as a way to make sure that
the problems were related to mathematics and not physics. Still, the definitions of acceleration as the second
derivative of position clearly invites a mathematical treatment and accelerometer data from one-dimensional motion
could be used for numerical integration.
Another rich problem which was avoided was the analysis the motion of two combined rotations, as in the
classical Teacup ride, discussed above.
One important factor for the problem selection was the classes where they were assigned for their VFU - most of
them were in primary or lower secondary school, which often did not let them use the university mathematics in
constructing problems. In authentic situations, the real conditions must be taken into account.
4. Discussion
4A. Analysis
Views on mathematics
Do real-life applications add value to mathematics? Mathematics, in itself, does not need applications, but can be
cultivated as a pure and beautiful art in its own right. However, by experiencing a variety of applications of a
particular equation or concept, a learner is likely to develop a deeper understanding of the concept (Marton and
Booth, 1997). The steering documents for the compulsory school state that "the math teaching shall give the pupil
possibilities to practice and communicate mathematics in meaningful and relevant situations, in an active and open
search for understanding, new insights and solutions to various
problems." (Skolverket, 1994) This approach is
emphasized also in the recent report by Skolverket (2003).
In this project, we have aimed to help students get used to discovering mathematical concepts and applying
mathematical skills to the world around them. The mathematical physicist, Eugene Wigner, has said that
mathematics is fantastic because it gives such a wholesale return of results, without the need for understanding.
However in order to benefit from the results, training is needed to connect a mathematical description to reality. In
most cases, the students also found that their pupils are excited by problems relating to a positive, familiar
environment. They also found that many pupils resisted making their own estimates of various quantities, which is
another requirement in the steering documents (Skolverket, 1994).
The university mathematicians that the students encounter during their education may have a more puristic view of the
subject. The exam problems
in the mathematics courses are often decontextualized.
The university mathematicians may have difficulties in finding Liseberg applications relating to the
university mathematics. In this way, students may be deprived of possibilities to discover the use of mathematics
outside the classroom.
Some qualities are particularly important for student teachers, i.e. the ability to identify relevant mathematics in a
particular situation and to see how a given mathematical concept can be applied to a large number of different
situations, and also the ability to judge qualities in pupils' solutions and to discern their difficulties and skills.
Although the points of view differ between teachers in various disciplines, they may agree on desired qualities in the
student understanding of mathematics. Differences are more likely to occur in the views on how these abilities are
best reached. These desired qualities, present, as well as missing, can
be a starting point for all teachers involved to
agree on.
4B. Implications
This project and its participants are embedded in an environment
involving other courses, in teacher education and in other
subjects. Ideas and experiences are shared, both concerning the use of
extramural activities and examination.
The assessment system used in the national tests in mathematics is generally unkown to university teachers outside
the educational department. Through this project, the methods of
assessment has been discussed among many
teachers in both the mathematics and science departments at the university. The students studying in both
environments become more aware of the different assessment cultures in use, and are more prepared to discuss
assessment, both in schools and at the university. The students find that they often inspire the school environments
by discussing these issues. During this project, assessment has got a
more central role also for the
science teacher
education.
Already during the first semester in the Göteborg university teacher education, students using extramural learning
settings as a way to experience many different teachers. During the second educational semester, they visit other
museums and suggest ways to use them in education. The teacher educators involved
in these courses are now discussing ways to make these
learning experiences more authentic by adding student-led VFU
class visits.
Student response
The student project finished with a joint seminar, where students shared problems and experiences. The students
also wrote a reflexion on different aspects of this assignment. Below follow some of their comments:
-
All mathematics students should have a chance to take part in this project
- It has been a valuable experience to compare your grading with that from other students.
- To work with the development of problems of your own has given thoughts and visions to continue to work
with tasks that expose and develop a mathematical thinking among the pupils.
- There is no doubt that it is very difficult to assess pupils' performance. I still believe that the Liseberg
assignment that I have used in school has inspired the pupils and given additional challenges to the teacher
to dare to work in ways other than the usual
- We have had many interesting discussions around assessment and views on this
- All experiences of assessment, assessment instructions, grading etc, are very useful, since this is a complex
and very important part of the role as a mathematics teacher. In addition, it is intimately connected with
conflicts of evaluation, and when this happens, you must be prepared to give reasons for your decision.
This requires practice.
- The Liseberg project has been very rewarding, since it connects directly to the work as a mathematics
teacher.
4C. Conclusions
The authenticity in the experiences with real school classes was found to be a critical quality aspect for the students.
In trying our on their classes problems they had formulated, themselves, and then discussing the grading of authentic
solution, they truly appreciated the complexity in the teacher's task.
In the project we have experimented with different ways to organize an amusement park experience so that it bests
captures the students and the pupils' experiences and observations. This project has given us many experiences and
thoughts for further development of the content of mathematics. We see many possibilities and different
perspectives with joint ventures for students and pupils that can be seen as positive and that can give the desire to
learn mathematics.
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Author Note
-
Ann-Marie Pendrill, Department of Physics, Göteborg University
- Lisbeth Lindberg, Department of Education (IPD), Göteborg University
- Thomas Weibull, Department of Mathematics, Göteborg University and Chalmers
This project has been funded by the Swedish Council for Higher Education (RHU) under grant O13/G03. Liseberg
has generously opened its amusement park for student investigations.
The project "Slagkraft" received initial funding from FRN in 1999. Additional funding was also provided by
Göteborg university. RHU funded an earlier project, O30/G02 on "Extramural learning in teacher education". A
related project, involving engineering education was funded by Chalmers, through the programme CSELT -
Chalmers Strategic Initiative on Learning and Teaching.
Early collaborators in the project have been Sara Bagge, now att Navet Science Center in Borås as well as Pernilla
Nilsson, Högskolan i Halmstad and Roger Andersson, Högskolan i Karlstad, and both PhD students at FoNTD - the
National Graduate School for Science and Technology Education. Experiences are shared within the NNORSC -
Nordic Network of Researchers in Science Communication. In addition, many other around the country, and around
the world, have shared their experiences, insights and ideas.