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Precalibrated Ion Beam Identification Detector Simulation 1.0
A pilot study detector simulation, written in C++ with Geant4.
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Creates commands that allows the user to control the PrimaryGenerator via the command line. More...
#include <PrimaryGeneratorMessenger.hh>
Classes | |
class | AllAccumulatedStatistics |
Small class to keep track of the accumulated statistics. More... | |
class | DetectorConstruction |
This class constructs the detector, according to specifications. More... | |
class | DetectorMessenger |
Creates commands that the user can invoke via the command line. More... | |
class | EventHit |
Holds accumulated statistics for a single event hit. More... | |
class | PrimaryGeneratorAction |
Mandatory user class providing the primary particle generator. More... | |
class | RunActionMessenger |
Creates commands that can be used to control the RunAction via the command line. More... | |
Public Member Functions | |
void | DetectorConstruction::ComputeDependentDetectorParameters () |
PrimaryGeneratorMessenger (PrimaryGeneratorAction *) | |
Constructor, constructs the object. | |
virtual | ~PrimaryGeneratorMessenger () |
Destructor, destroys the object. | |
void | SetNewValue (G4UIcommand *, G4String) |
This method is invoked when a command to the primarygenerator is typed in via the command line. | |
Private Attributes | |
PrimaryGeneratorAction * | Action |
The PrimaryGeneratorAction asssociated with this PrimaryGeneratorMessenger. | |
G4UIdirectory * | gunDir |
The directory used for the gun settings. | |
G4UIcmdWithAString * | RndmCmd |
Lets us choose if the incident particle should be shot randomly or not. | |
G4UIcmdWithAnInteger * | gunZ |
Command for setting Z, the atomic number of the particle. | |
G4UIcmdWithAnInteger * | gunA |
Command for setting A, the atomic mass of the particle. | |
G4UIcmdWithADouble * | gunE |
Command for setting E, the excitation energy of the particle. | |
G4UIcmdWithADouble * | gunQ |
Command for setting Q, the charge of the particle. | |
G4UIcmdWithoutParameter * | targetArea |
Show target area. | |
G4int | currentGunZ |
Current value of gun Z. | |
G4int | currentGunA |
Current value of gun A. | |
G4int | currentGunE |
Current value of gun E. | |
G4int | currentGunQ |
Current value of gun Q. |
Creates commands that allows the user to control the PrimaryGenerator via the command line.
Definition at line 35 of file PrimaryGeneratorMessenger.hh.
PrimaryGeneratorMessenger::PrimaryGeneratorMessenger | ( | PrimaryGeneratorAction * | Gun | ) |
Constructor, constructs the object.
Gun | The PrimaryGeneratorAction to be associated with this PrimaryGeneratorMessenger. |
Definition at line 3 of file PrimaryGeneratorMessenger.cc.
References currentGunA, currentGunE, currentGunQ, currentGunZ, gunA, gunDir, gunE, gunQ, gunZ, RndmCmd, and targetArea.
:Action(Gun) { gunDir = new G4UIdirectory("/PIBIDS/gun/"); gunDir->SetGuidance("PrimaryGenerator control"); RndmCmd = new G4UIcmdWithAString("/PIBIDS/gun/rndm",this); RndmCmd->SetGuidance("Shoot randomly the incident particle."); RndmCmd->SetGuidance(" Choice : on(default), off"); RndmCmd->SetParameterName("choice",true); RndmCmd->SetDefaultValue("on"); RndmCmd->SetCandidates("on off"); RndmCmd->AvailableForStates(G4State_PreInit,G4State_Idle); gunZ = new G4UIcmdWithAnInteger("/PIBIDS/gun/Z",this); gunZ->SetGuidance("Set the atomic number of the incident particle"); gunZ->SetParameterName("Z",true); gunZ->SetDefaultValue(6); currentGunZ = 6; gunZ->SetRange("Z>=0"); gunA = new G4UIcmdWithAnInteger("/PIBIDS/gun/A",this); gunA->SetGuidance("Set the atomic number of the incident particle"); gunA->SetParameterName("A",true); gunA->SetDefaultValue(17); currentGunA = 17; gunA->SetRange("A>=0"); gunE = new G4UIcmdWithADouble("/PIBIDS/gun/E",this); gunE->SetGuidance("Set the excitation energy of the incident particle"); gunE->SetParameterName("E",true); gunE->SetDefaultValue(0.); currentGunE = 0.; gunQ = new G4UIcmdWithADouble("/PIBIDS/gun/Q",this); gunQ->SetGuidance("Set the charge of the incident particle"); gunQ->SetParameterName("E",true); gunQ->SetDefaultValue(0.); currentGunQ = 0.; targetArea = new G4UIcmdWithoutParameter("/PIBIDS/gun/area",this); targetArea->SetGuidance("Show target area"); }